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端午线下游戏竞赛细则
Duan Wu Gaming Tournaments Rules & Regulations

  “夹粽子”竞赛

   Dumplings Dash 

初赛方式

1. 比赛是以接力赛的方式进行。每个队员将获取一个夹子夹物品。

2. 比赛区域共设两个点,即A 点和 B 点, 距离设为 10 米。在A 点的篮子里将放置 20 个各种形状及重量不同的物品 ,在 B 点处放置一个空的篮子。在限定的 5 分钟里,参赛者必须将物品从 A 点处夹一样物品到 B 点处方算完成一个比赛顺序。如果半途把相关物品掉在地上,这个物品的分数即当作废,必须重新从 A 点开始。

3. 在比赛正式开始之前,工作人员将示范如何夹物品。在裁判发出开始的号令下,工作人员将开始计算时间。站在起点的一对队员必须用夹子从 A 点处的篮子内夾一样物品放入 B点处的篮子中,然后往回 A 点处。另外一对队员可在 A 点处预先准备。只要上一对的队员完全越过 A 点起跑线,下一对队员便可往前移动。在游戏开始之后,在每个跑道上只限 2 个队员夹物品。队员不能使用手从篮子拿起物品,只能用夹子从篮子夹起物品。队员的双手在握着夹子时不能超越夹子上的标记。

4. 比赛限时 5 分钟。物品将因其形状不同或不同的重量而标有不同的分数。比赛结果是以参赛者完成物品的分数之和作为晋赛的依据。若参赛队伍成功在 5 分钟内把全部 20 样物品夹进 B 点处的篮子里,工作人员将停止计算时间。其完成的时间长度将用作 2 组或以上组别的相同分数 PK 依据即时间短者为优胜者。

5. 若有多过 1 组的队伍得到相同分数,受影响的队伍将进行限时 1 分钟的 PK 赛。在 PK 赛当中,PK 赛组将用夹子从 A 点处夹物品到 B 点处。得分最高的队伍将在 PK 赛获胜,并且排名在前。

6. 初赛结束后,总分最高的前 10 支队伍将晋级决赛。

▲“夹粽子“竞赛 

                     Dumplings Dash

决赛方式

1. 比赛是以接力赛的方式进行。每个队员将获取一个夹子夹图案牌。

2. 比赛区域共设两个点,A 点和 B 点, 距离设为 10 米。在 A 点处的篮子里将放置 20个具有新加坡地标/文化性的图案牌, 其中15个是跟B点立板上的图形一样的。B点处放置一块有15个图形的立板。在限定的 5 分钟内,参赛者须从 A点 使用夹子夹起篮子中的其中一个图案牌,然后到 B 点根据一样的图形挂上勾,方算完成一个比赛顺序。途中若图案牌掉在地上或参赛者没有成功把图案牌挂上勾,这个图案牌将作废,参赛者必须重新从A 点开始。每个队员每轮只能夹起一个图案牌。

3. 在比赛正式开始之前,工作人员将示范如何夹图案牌。在裁判发出开始的号令下,工作人员将开始计算时间。站在起点的队员必须用夹子从 A 点的篮子内夾起一个图案牌,到 B 点处挂在匹配的图案上,然后往回 A 点处。下一位队员可在 A 点处预先准备。只要上一位队员完全越过 A 点起跑线,下一对队员便可往前移动。在游戏开始之后,在每个跑道上只限 1 个队员夹图案牌。

4. 比赛限时 5 分钟。立板上勾上最多匹配图案牌的队伍将获胜。比赛结果是以正确图案牌配对数目为晋赛计分。若参赛队伍成功在 5 分钟内把15样图案牌勾上 B 点的立板上,工作人员将停止计算时间。若2组或以上队伍的时长相同,将由一场 PK 依据计时较短者为优胜者,进入下一轮。

5. 若有 2 组或以上的队伍得到相同分数,受影响的队伍将进行限时 1 分钟的 PK 赛。在 PK赛当中,各组将用夹子从 A 点处的篮子内夾一个图案牌,到 B 点处根据图形挂上勾,然后往回 A 点处。得分最高的队伍将在 PK 赛获胜,并且排名在前。

6. 决赛结束后,队伍的总数将决定排名及奖品。

Preliminary Round Game Play

1. The tournament is conducted in a relay format. Each player will get a picker to pick up the items.

2. The lane comprises 2 points, Point A and Point B, within 10 meters. There will be 20 items placed in the basket at Point A and an empty basket at Point B. Within the time limit of 5 minutes, participant must pick up 1 item from Point A and drop at Point B in order to be counted as 1 successful game run. If a player drops the item on the ground before reaching Point B, the score of the item will be invalidated and the player has to return to Point A and restart the game run.

3. Before the commencement of the tournament, there will be a demonstration on how to pick up the items. The time will begin under the command of the judge. Each player will pick up an item from the basket at Point A and put it into the basket at Point B, and make their way back to Point A. The next pair of participants can get ready at Point A and move ahead only after the previous pair of participants have completely returned and crossed the starting line. After the start of the game, each lane is limited to 2 players who are conducting the game play. Players are not allowed to use their hands to pick up the items from the basket. Players can only use the picker to pick up the items from the basket. Both hands should not cross the marker indicated on the picker.

4. There will be a time limit of 5 minutes. Each item will be scored based on the weight and shape of that item. The final score is tabulated based on the total score of the items and this final score will determine if the team will proceed to the final round. If the team successfully put all 20 items at Point B, the staff will stop the timing. If there are more than 1 team with equal scoring and time, the affected teams will enter a round of PK.

5. During the 1-min round of PK, the affected teams will use the picker to pick up items from Point A and drop it at Point B. The team with the highest score will win in the PK round and be ranked higher on the list.

6. After the end of the preliminary round, the top 10 teams with the highest scores will proceed to the final round.

Final Round Game Play

1. The tournament is conducted in a relay format. 1 player from each team will get a picker. 

2. The lane comprises 2 points, Point A and Point B, within 10 metres. There will 20 icons representing Singapore placed in the basket at Point A and a standing board with 15 icons printed on. Within the time limit of 5 minutes, participants must pick up one icon at a time from Point A, match the corresponding icons and hook onto the standing board at Point B to be counted as 1 successful game run. If a player drops the item on the ground before reaching Point B or fail to hook on the standing board, the score of the item will be invalidated and the player has to return to Point A and restart the game run. Each player can only pick up 1 item at a time. Each team must match all 15 icons on the standing board to win. 

3. Before the commencement of the tournament, there will be a demonstration on how to pick up the items. The time will begin under the command of the judge. Each player will pick up an icon from the basket at Point A, match the corresponding icons and hook onto the standing board at Point B. The next participant can get ready at Point A and move ahead only after the previous participant has completely returned and crossed the starting line. After the start of the game, only 1 player per team is allowed to compete in one lane at any time. 

4. There will be a time limit of 5 minutes. The team with the most number of matching icons hooked on the standing board wins. The final score is tabulated based on the number of matching icons and this final score will determine if the team proceeds to the final round. If the team successfully hooks 15 icons at Point B, the staff will stop the time. If there is more than 1 team with equal scoring and time, the affected teams will enter a round of PK. The team that completes the round within the shortest period of time will be ranked higher on the list.

5. During the 1-min round of PK, the affected teams will use the picker to pick up one of the icons from Point A, match the corresponding icon and hook onto the standing board at Point B. The team with the highest score will win in the PK round and be ranked higher on the list.

6. After the final round, the total score of each team will determine their ranking and prize.

照片——夹子

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夹子 Picker
(初赛及决赛使用)

夹粽子初赛物品分数榜

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  “品粽子”竞赛

   Dumplings Taste Challenge

初赛

1.每组由三位参赛者组成。报到时,队伍编号将根据先到先得的顺序分配。比赛开始前,各组需前往与所分配号码相对应的桌位就座。

 

2.每张桌子将摆放三个神秘盲盒,每个盲盒内含一种粽子(已去粽叶)。每位参赛者站在桌子的一侧,裁判则站在对面,面向礼堂舞台。

 

 

 

 

 

 

3.所有参赛者需戴上一次性手套及眼罩。比赛期间,参赛者不得随意摘下眼罩,除非裁判发出指示,否则将立即被取消资格。待所有人准备就绪后,总裁判将吹哨宣布比赛正式开始,并开始计时。

 

4.首位参赛者(站在裁判右侧)将取走离自己最近的盲盒,打开后品尝粽子。品尝完毕后,仍需保持眼罩状态,并以事先约定的方式(例如轻拍手臂,呼叫名字)通知下一位队友开始。一旦参赛者已示意下一位开始,就不得再接触粽子。此流程依序进行,直到三位成员都完成品尝。最后一位参赛者品尝完毕后,需举手并说出“OK”向裁判示意比赛完成,裁判将停止计时。义工将协助盖上已品尝过的粽子盒。为避免食物浪费,赛后参赛者可将剩余粽子带回。只有在裁判指示后,参赛者方可脱下眼罩。

 

5.裁判宣布结束后,参赛者将脱下眼罩,并在答题卡上勾选各自所品尝到的粽子品类。所有答案提交后,裁判将进行核对。

 

6.前十组队伍将晋级决赛。评审的第一标准为答题正确的数量;若有超过十组队伍全部答对,将以用时最短的十组为准,晋级下一轮。

 

7.若出现平手情况,相关队伍将重新进行比赛,以决定晋级资格。

 

决赛

1.成功晋级决赛的队伍将由主办方统一安排至指定桌位,桌号将根据初赛成绩排名提前分配。

 

2.每张桌子将摆放三颗粽子。每桌的粽子组合将与其他桌子不同。

 

3.决赛的品粽方式与初赛相同。所有参赛者必须全程佩戴眼罩。首位参赛者完成品尝后,需继续佩戴眼罩,并通过事先约定的方式(例如轻拍手臂或叫队友的名字)通知下一位队友开始。一旦参赛者已示意下一位开始,就不得再接触粽子。 若在比赛过程中擅自脱下眼罩,将被立即取消资格。

 

4.此流程依序进行,直到三位参赛者都完成品尝。最后一位参赛者必须举手并说出“OK”,向裁判示意比赛完成。此时间将记录为时间A。

 

5.所有队伍完成品尝并记录时间A后,司仪将指示大家摘下眼罩。各组需等待司仪发出指示后,才能开始从配料卡箱中抽取卡片。收到指示后,每组将根据所品尝的粽子,抽取三张配料卡。

 

6.每组将获得一个配料板,上面标有每颗粽子的编号。参赛者需将配料卡贴在对应粽子编号的空格内。

7.当配料板完成且队伍确认无误后,其中一名队员需按下桌上的铃铛。裁判将停止计时,并记录此时间为时间B,随后进行答案核对。

 

8.每组的最终用时为时间A + 时间B。评审将根据两个评分标准进行:第一为配对正确配料的数量;若有队伍正确数量相同,第二则以总用时最短者为胜,以决定决赛排名。

 

9.若出现平手情况,相关队伍将重新进行比赛,以决定最终排名。

 

10.比赛结束后,参赛者可将剩余粽子带回,以避免食物浪费。

 

11.最终排名如下:第一名、第二名、第三名,其余七组将获得优秀奖。

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Preliminary Round

1.Each team is made up of three participants. Upon arrival, each team will check in at the registration desk and be assigned a team number based on a first-come, first-served basis. Before the competition begins, each team are to proceed to the table that corresponds with their assigned number.

 

2. Each table will have three mystery boxes, each containing one unwrapped dumpling. Each participant will stand on one side of the table, with the judge positioned on the opposite side, facing the stage inside the hall.

 

 

 

 

3. All participants must first put on disposable gloves and a blindfold mask. Do not remove your blindfold at any point during the round until the judge gives the signal — any premature removal will result in immediate disqualification. Once everyone is ready, the head judge will blow the whistle to signal the official start, and timing will begin.

 

4. The first participant, positioned to the right of the judge, will pick up the box closest to them, open it, and taste the dumpling. After finishing, they must remain blindfolded and signal the next teammate to begin — teams should decide on their signalling method beforehand (e.g. tapping the arm or calling the teammate’s name). Once a participant has signalled the next teammate to start, they are no longer allowed to touch the dumpling. This process continues until all three participants have completed their tasting. The final participant must raise their hand and say “OK” to signal the judge to stop the timer. Throughout the round, a volunteer will cover the tasted dumplings. After the round, participants may bring home any remaining dumplings to avoid food wastage. Blindfolds may only be removed after all teammates have finished and the judge gives permission.

 

5. Once the round ends, the judge will instruct all participants to remove their blindfolds and mark their guesses for the dumpling flavours on the answer card. After all answers are submitted, the judge will verify the responses.

 

6. The top 10 teams will advance to the Final Round. Judging will first be based on the number of correct answers. If more than 10 teams answer all correctly, the top 10 will be selected based on the shortest completion time.

7. In the event of a tie, the teams will replay the round to determine who advances.

Final Round

1.Teams that qualify for the finals will be assigned to their designated tables based on the organiser’s arrangement. Table assignments will be made in advance according to the preliminary round rankings.

 

2.Each table will have a set of three dumplings. The set of dumplings at each table will differ from those at other tables.

 

3.The tasting procedure is the same as in the preliminary round. All participants must wear their blindfolds throughout the round. Once the first participant finishes tasting, they must remain blindfolded and signal the next teammate to begin — teams should agree on their signalling method beforehand (e.g. tapping the arm or calling the teammate’s name). Once a participant has signalled the next teammate, they are no longer allowed to touch the dumpling. Participants who remove their blindfolds before the judge's instruction will be immediately disqualified.

 

4.This process continues until all three teammates have completed their tasting. The final participant must raise their hand and say “OK” to signal the judge to stop the timer. This will be recorded as Time A.

 

5.After all teams have completed tasting and Time A is recorded, the emcee will instruct participants to remove their blindfolds. Teams must wait for the emcee’s cue before they begin drawing their ingredient cards. Once cued, each team will draw three ingredient cards from the ingredient box, based on what they tasted during the round.

 

6.Teams will be given an ingredient board showing the number labels for each dumpling. Ingredient cards must be placed in the correct slots under the corresponding dumpling numbers.

 

7.Once the ingredient board is complete and the team confirms their selections, one member must press the bell on the table. The judge will stop the clock again and record this as Time B, then proceed to verify the team’s answers.

 

8.Each team’s final timing is calculated as Time A + Time B. Judging will be based on two criteria: first, by the number of correct ingredients matches; second, if teams have the same number of correct answers, the shortest total time will determine the winner of the Final Round.

 

9.In the event of a tie, the teams will replay the round to determine the final rankings.

 

10.Participants may bring home any remaining dumplings after the round to avoid food wastage.

 

11.Final rankings will be awarded as follows: First Place, Second Place, Third Place, with the remaining seven teams receiving excellence prizes.

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